Sword & Sworcery Is Hauntingly Beautiful iPad Fun

The first time we saw Superbrothers: Sword & Sworcery EP was just after the 2010 Game Developers Conference, when it was an oddly beautiful iPhone exclusive. Now the game is out for the iPad, with a new iPhone version to follow next month, and the scope of the project has grown fairly significantly. After less than 12 hours of availability, it became the fourth bestselling paid app on iTunes.

Ars recently sat down with some of the minds behind the game at Capy Games’ downtown Toronto studio to discuss how the game came to be, what it was like dealing with the early hype, and why the game just might change the iOS landscape for the better.

Sworcery first came to the attention of the gaming world when it won the Achievement in Art award at the 2010 Independent Games Festival. This helped the game gather some early buzz, but also set expectations for the final release quite high.

“It was obviously a huge positive for us,” Kris Piotrowski, the creative director at Capy Games, said of winning the award. “It was amazing to get that kind of feedback so early in the project. And also, because of that, we had the game on the floor and at the IGF pavilion. It was really amazing to see people digging just the simplest form of the game, which was just going for a walk through Craig’s paintings and Jim’s music, without a heck of a lot of what you’d call traditional gameplay there. Even so, the majority of the people seemed to enjoy that kind of experience.”

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Rating Nintendo 3DS’ Baked-In Freebies

Nintendo 3DS arrives in the United States this Sunday bearing gifts. While the new glasses-free 3-D gaming platform doesn't include a packed-in game, the handheld does come with a variety of apps baked into its memory.

"We spent a lot of time and energy on the pre-installed applications," Nintendo 3DS producer Hideki Konno told Wired.com earlier this month. Konno says the applications were designed to get other people watching and interacting with the 3DS, which is why many of them feature augmented reality, motion control and photography.
We've already reviewed the 3DS hardware elsewhere on Wired.com, but the volume of features, games and applications that come with the $250 gaming gadget is so great that we're taking a deeper dive into its capabilities.

Read on for Game
Life's impressions of all the built-in 3DS software and hardware frills, so you'll know what to spend time with first when you finally get yours.

Square Enix Doubles Down on Mobile Game Biz

Final Fantasy publisher Square Enix has set up a studio for mobile game development, the company said Wednesday.

Hippos Lab, launched earlier this month in Japan, will be dedicated to cranking out “high-quality” games for smartphones. The company did not reveal any of Hippos Lab’s current projects, but said more information would be available soon.

Square Enix has been developing for Japanese mobile platforms for quite some time now, releasing games like Final Fantasy IV: The After Years and Chaos Rings for phones. In recent years, the company has also remade several old classics for worldwide release on iPhone, including the first two Final Fantasy games and Secret of Mana.

The most recent addition to Square Enix’s mobile library, a remake of Final Fantasy III, will be released Thursday for iPhone and iPad.

Bomberman in Limbo: Konami Undecided on Fate of Hudson’s Games

Contrary to reports that Konami has canceled Bomberman 3DS, the publisher says it has yet to decide which of Hudson Soft’s games it will release.

Earlier this year, Konami said it would subsume its subsidiary Hudson Soft, closing the company’s American offices and bringing its stable of franchises like Bonk’s Adventure and Bomberman into the Konami brand. In this week’s edition of the Japanese magazine Famitsu, Hudson’s upcoming lineup of games has reportedly been scratched from the magazine’s listing of release dates.

The internet is therefore exploding this morning with news that Bomberman 3DS and the like have been canceled, but Konami said to Wired.com this morning that this is not the case.

“If (the announcement) didn’t come from us, it’s not true,” a Konami spokesperson said. “We have not distributed any official list of Hudson products yet.”

The spokesperson said that Konami hopes to release an official product list in time for the E3 Expo this June.

Chris says: If we may indulge in some light speculation, it’s most likely that Famitsu simply erased all of the Hudson games from its lineup since the company will soon cease to be a discrete entity. Konami will have to re-announce any games it will publish as part of its own lineup. It’s possible that some of these games may never see the light of day, but it’s extremely unlikely that the company’s entire lineup of major franchises has been given the axe.

Review: Pilotwings Resort for 3DS Runs Out of Fuel Fast

Pilotwings has always been the game Nintendo suckers you into buying when there’s hardly anything else to play on your spanking new machine.

When the company launched the Super Nintendo and Nintendo 64 consoles, the casual flight simulator was one of the few games on shelves. If you wanted to take a break from pouring hours into the new Mario game, you could give your brain some variety by flying around in airplanes, rocket packs or hang gliders.

When the Nintendo 3DS launches in the United States this Sunday, there won’t be a new Mario title to command gamers’ attention. Pilotwings Resort will be the big launch title for gamers that crave action on the new 3-D handheld. (I’m assuming here that throwing a Frisbee to your Nintendog won’t be enough.)

Early adopters will therefore snap up copies of Pilotwings Resort. The good news is they’ll have fun with it; the bad news is the joy ride won’t last long.

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Nintendo, Best Buy Plan Midnight 3DS Launch Events

If you want to be one of the first to get your three-dimensional paws on Nintendo’s brand new handheld, you’ll want to be in New York City this weekend.


Nintendo will hold a 3DS launch party at the Best Buy in Manhattan’s Union Square this Saturday night at 9 p.m. The party will consist of live demos, food and giveaways, all rendered in glorious 3-D. When the clock strikes midnight, lucky fans will earn the privilege of handing $250 to a clerk at the store in exchange for the Nintendo 3DS.

Just in case you can’t make it out to New York City, Nintendo says “several Best Buy stores throughout the country” will also be holding launch events for the handheld. The Nintendo 3DS will be released on Sunday, March 27.

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It’s Nintendo 3DS Week on Game|Life


Nintendo 3DS will be out in the U.S. on March 27, and Game Life will be covering it all this week.

We’ve had our Japanese and American 3DS units for a while now, and we’re ready to start spitting forth a variety of opinions and informative features to get you ready for launch. Some of the things you’ll see on these pages over the next few days include:

Interview with 3DS producer Hideki Konno in which he spills some details about the future of the system;

Review of Pilotwings Resort, an addictive flight-action launch game;

A review of the 3DS plus opinionated impressions about its built-in features and launch library;

Extensive hands-on with Japan-only launch title Professor Layton and the Mask of Miracles.

Let us know what you’re dying to hear about in regards to the 3DS and we’ll keep it in mind for our future coverage. (You may also want to re-read “Nintendo 3DS Is a Last-Gen Game Machine” as a refresher course.)

Cast Your Vote for Madden 12 Cover Athlete

I’ve given up on March Madness. My brackets are all but busted thanks to a few heartbreaking upsets in this year’s college basketball tournament, and picking Pittsburgh to win it all seems like a terrible idea in hindsight, now that they’ve been eliminated in the second round.


Fortunately, Electronic Arts is giving us a new set of match-ups to gamble on. In conjunction with sports network ESPN, the Madden publisher has released a “bracket-style voting campaign” to determine the cover athlete for the series’ next entry, Madden NFL 12. Readers must create an account to vote in the bracket, and the winners of each match-up will be determined by popular vote.

Every NFL team has one representative on the 32-entry bracket, which will run through April 27 in five different elimination rounds. Players listed include 2011 Super Bowl MVP Aaron Rodgers, Vikings running back Adrian Peterson and, in what is sure to be a controversial decision, Eagles quarterback Michael Vick.

Just know that you are saddling your player of choice with the terrible Madden Curse.

Madden NFL 12 will be available this August.

Square Enix Cancels Cartoon Shooter Gun Loco

Square Enix has resigned its cartoony shooter game Gun Loco to the dustbin of history, the publisher said Friday.


The “sprint action shooter” with offbeat characters including a musclebound shirtless dude in a rabbit mask was to be released on Xbox 360 this year. Wired.com played Gun Loco at Tokyo Game Show and found it to be an intriguing concept that needed further design polish.

The game was to be a collaboration between the Japanese publisher and a Hong Kong toymaker called Brothersfree. The characters in the game were all originally sculpted as articulated action figures.

And that’s where they will stay, apparently.

Why the Nintendo 3DS’ 3-D Slider Is the Best Thing Ever

The Nintendo 3DS is here, we have a stack of games to play, and you can expect our huge, blowout review before the system’s official release March 27. I’ve been living with the thing, playing through the launch software, and trying to figure out just how bad the battery life really is.


Spoiler: It’s pretty bad.

In the meantime, readers have been asking about the 3-D effect — are we getting tired of the sense of depth and turning it off altogether, as others have already reported? The issue isn’t that cut-and-dried, as each game seems to have its own 3-D sweet spot. Some games are fine with the 3-D slider put to maximum, while others don’t seem to work well at all with any level of 3-D.

This is the smartest thing that Nintendo has done with the hardware: Allow the players to adjust the 3-D on the fly.

The Switch Is Life


Pilotwings benefits from 3-D, but it's hard on the eyes when maximized.

The 3DS’ main gimmick is the glasses-free 3-D screen, but Nintendo included a slider on the right-hand side of the device that allows you to adjust the 3-D effect up and down or turn it off entirely. You don’t have to go to a menu, you don’t have to reboot the software, you can adjust the 3-D whenever you’d like — even just to let someone watch over your shoulder — and it works beautifully.

If adjusting the 3-D required you to leave the game, or even if it were simply a part of a menu, it wouldn’t be nearly as compelling a feature. I can turn the 3-D off before handing the system to my son, or bring the level all the way up for a single cut-scene. It’s convenient, and this is important because there’s no one-size-fits-all setting for the games.

Steel Diver looks great with the 3-D slider all the way up. It doesn’t add a ton of depth, but it does give more weight to the feeling that you’re underwater, and some of the little details in the game — the schools of fish and the rainbows above the water’s surface — really pop in 3-D. My eyes never felt strained or sore, and the 3-D effect looked weak when dialed down.

In Madden NFL Football I was unable to keep the 3-D on at all. There are too many details and bits of information to take in between plays, and having my eyes constantly adjust to the 3-D field and then the 2-D text was incredibly hard, to the point where my head began to ache after only a few minutes. Turn the 3-D off, and the problem goes away.

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BARF! River City Ransom 2 Comes to Consoles This Summer

Japanese developer Miracle Kidz is working on a sequel to cult classic beat-em-up River City Ransom, the company said Friday.


According to Japanese blog Impress Watch, as translated by Siliconera, Downtown Nekketsu Monogatari 2 will ship to consoles this summer and to PC at some point during 2012.

Miracle Kidz did not give details about the game or even specify which consoles it will be on, but the developer did note that members of the first River City Ransom’s staff are working on the sequel, in conjunction with some members of the series’ hard-core fan base.

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Dragon Quest IX Smashes Series Sales Record With 5.3M

Dragon Quest IX is the first in the series to sell over 5 million copies, Square Enix said Thursday.


The Nintendo DS entry in the long-running series that defined the Japanese RPG has sold 5.3 million units worldwide as of the end of 2010, Famitsu reported (via Andriasang). This brings the series’ 20-year total up to 57 million.
That’s one of the biggest franchises in the world, but it’s lopsided since the vast majority of those sales come from Japan. That’s something that Nintendo has taken it upon itself to fix, publishing and marketing the last two DS games in the series in the U.S. and Europe. Famitsu has said that Dragon Quest IX sold roughly 4.2 million copies in Japan, meaning that we can infer that it went over 1 million overseas.

This, by the way, is why you shouldn’t expect mainline Dragon Quest sequels to appear on any console other than Nintendo’s for the foreseeable future. Nintendo has made grand overtures to get its tendrils into Square Enix’s series, and the fact that it managed to crank out enough foreign sales to make the game the first in the series history to crack the 5 million mark will not be lost on Square Enix.

Series creator Yuji Horii said over two years ago that Dragon Quest X was in development for Wii. Last month he confirmed that “Wii versions” of Dragon Quest games are in development, but didn’t get more specific than that.

8 Most Intriguing Game Trailers From PAX East

BOSTON — About 70,000 gamers packed a Boston convention center last weekend for Penny Arcade Expo, and several dozen publishers and indie developers gave crowds a chance to try their games.






When we weren't gawking at cosplayers or hosting well-attended panels, Game
Life editor Chris Kohler and I bounced around the show floor testing games both big and small.

Here are eight of our favorite games from PAX East 2011.

Bastion
When I heard about Bastion, my first thought was: "This is going to get old." After all, Supergiant's action-RPG boasts an omnipresent narrator that, if mishandled, could become very grating very quickly. Fortunately, the developer seems to have pulled it off.

Like a broadcaster commentating on a sports match, the narrator adds a unique flavor to the game's Diablo-esque grinding and loot-hunting. It's all set in a cartoony atmosphere that sharply contrasts with the game's morbid storyline. When the 20-minute demo ended, I wanted nothing more than to keep hacking, collecting and listening. —Jason Schreier

Platform: Xbox 360
Release: Summer 2011

Fez

Developer Phil Fish likes to mess around with players' expectations, and his game Fez seems to reflect that mentality. You can't lose, you can't do much but jump and chat, and you definitely don't fight anybody.

Rather, you explore a world — a world that most people perceive as two-dimensional, but is actually far deeper. Press a button and you can shift the world around, exploring new perspectives to reveal new secrets and solve perception-driven puzzles. It's a really crazy, really interesting title that I suspect we'll hear a lot more about over the next few months. —Jason Schreier
Just don't tell Fish that it looks like Cave Story.

Platform: Xbox 360
Release: 2011

Fallen Frontier

Take Bionic Commando, add some Metroidvania and maybe a dash of Contra, and you've got Fallen Frontier. Developed by several members of the team behind Halo, Fallen Frontier feels polished and sharp.

It's a two-dimensional platformer with a side-scrolling perspective and tons of gadgets, including grenades, machine guns and a grappling hook, which should be a mandated feature in every single videogame. There's also cooperative multiplayer, complete with a nifty split-screen mechanic in which each player's screen contracts and expands based on what they need to see. Too bad we'll have to wait at least another year before we get to play it. —Jason Schreier

Platforms: TBA
Release: 2012

Dyad
The brainchild of indie developer Shawn McGrath, Dyad pulls from all sorts of influences like Rez, Tempest and Frequency. As you speed down the trippy rainbow tube, you extend your tendrils to hook onto enemies, using them to give yourself ever-accelerating speed boosts.

The most interesting thing about the Dyad booth at PAX was McGrath's custom-built sit-down machine that rocked players left and right as they played the game. Not even Activision would attempt to sell this accessory to people, but McGrath says he'll make the schematics available for anyone who wants to DIY one. —Chris Kohler

Platform: PlayStation 3
Release: 2011

Trenched

Double Fine's latest is a tower-defense game with a twist. While most titles in the genre take place from a top-down perspective, Trenched puts you right on the battlefield, where you'll place turrets and other defenses in an attempt to fight off hordes of creatures that look like televisions.

Destroying these creatures could be a bit too difficult for normal humans, so you get to inhabit a gigantic, mechanical, walking robot — complete with all sorts of missiles and other objects of destruction. It's hectic, fun and, with any luck, varied enough to not be repetitive after a few stages. —Jason Schreier

Platform: Xbox 360
Release: 2011

Outland

Of all the games I played at PAX East, Outland might be the sleekest. With a uniquely shaded art style and great controls, this action-platform game feels responsive and pleasant. I had a blast bouncing around walls, climbing platforms and slashing enemies during the 20-minute demo I played.

Though the game shamelessly cribs its color-polarity mechanic from old arcade shoot'em-up Ikaruga, Outland is smooth enough that I'll forgive it. —Jason Schreier

Platforms: Xbox 360, PlayStation 3
Release: Spring 2011

Portal 2

Though PAX East had no playable demos for Valve's second Portal game — which was understandable, considering the size of the show's lines — the hands-off demonstration was exciting, revealing the game's gripping first few minutes.

After what appears to be many years of stasis, you're woken up and instructed by a British robot named Wheatley to find a certain special gun that creates holes. Then you're unceremoniously dumped into the laboratories of Aperture, where you'll re-encounter GlaDOS and meet several new characters, including Aperture CEO Cave Johnson (voiced by actor J.K. Simmons). Portal 2 seems like it's a bigger, grander version of the critically acclaimed original. We can't wait. —Jason Schreier

Platforms: PC, PlayStation 3, Xbox 360, Mac OS X
Release: April 18

L.A. Noire

If you've played Capcom's Phoenix Wright games on Nintendo DS, you know approximately what to expect from Rockstar Games' L.A. Noire. In a sense.

We sat down for a hands-off demo of one of the game's cases, "The Red Lipstick Murder," and watched as Rockstar developers walked us through their take on gumshoe-style puzzle-solving. Yes, you investigate the crime scene and look for clues. Yes, you travel to new locations, then interrogate suspects. Yes, if you think someone is lying, you present evidence to prove it. No, Aaron Staton does not shout, "Objection!"

The big difference is that while Phoenix Wright is a cartoon, L.A. Noire is in-your-face realistic. One of the first things we saw was a full frontal uncensored shot of the victim of the Red Lipstick Murder, a nude female corpse, brutally beaten and defaced with smears of makeup. It was a shocking sight, but a good indication that Rockstar plans to pull no punches in making L.A. Noire a seriously gripping crime drama. —Chris Kohler

Platforms: PlayStation 3, Xbox 360
Release: May 17