Destiny 2.0 Changes Outlined in This New Overview

David Dague A.K.A DeeJ from Bungie has taken to the PlayStation blog to provide more details about the upcoming new expansion The Taken King and the Crucible Preview Event.
Check out the official Destiny The Taken King Crucible Preview Event trailer below, together with the official Destiny The Taken King Launch gameplay trailer that has already been released to whet your appetite further.


DeeJ from Bungie here, paying you a visit with previews of Destiny Year Two. We’re about to launch The Taken King, and things are about to get a lot more interesting in our shared world. I’m at your service to bring you up to speed.

First up, you’re invited back into the Crucible next week to sample some new combat modes using the weapons and abilities you come to master over the first year of maneuvers in Destiny. Check it out! If you’re wondering how to spend your last weekend before Update 2.0 changes the way we all play, check out the Bungie Weekly Update for some recommendations for this weekend. It’s also full of repeat performances of live reveals and gameplay trailers.

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5 things we hope to see in Dark Soul 3

Anyone who knows me finds it to be no big surprise that I’m a huge fan of From Software’s Soulsborne games, which includes downright classics like Dark Souls and the recent Bloodborne. With Dark Souls 3 a few months away, and the new gameplay footage out from PAX over the weekend, I thought it would be a good time to talk about what I want to see in Dark Souls 3.

Level Design

So far, with all the Souls games and Bloodborne, From Software has been the absolute master of level design, and I hope to see the trend continue. While Dark Souls and Bloodborne had some amazing level design, with most of the environments we explored feeling like real places that could actually exist, Dark Souls 2 dropped the ball on it before its DLC came out. Hopefully, From will take what it has learned from Bloodborne and expand on giving us an epic world that feels real to fight through.

Multiplayer

The Souls games have had some incredibly well-done multiplayer systems, including the player messaging system and the invasions and co-op mechanics. Sadly, except for the messaging system, Bloodborne used a vastly inferior method of ringing bells for multiplayer instead of the traditional summon signs. While Dark Souls 3 is set to go back to the summoning sign system, I hope that it also takes into account the improvements to the multiplayer covenants and networking brought along by Dark Souls 2.

Story

The Dark Souls franchise has traditionally been a bit light on the storytelling, choosing to let players decide their own level of involvement with the going-ons of the world. While I hope Dark Souls 3 uses the same method for storytelling as its predecessors, I do hope that it makes the fates of the older settings, namely Lordran and Drangleic, clearer. Considering a big theme of Dark Souls 3 is going to be ashes and the Lords of Cinder, it looks like we’ll be seeing some of our older acquaintances as well.

Combat

The Dark Souls franchise has some of the best combat mechanics to ever grace an RPG, despite it being deceptively simple. Dark Souls 3 will undoubtedly use the same mechanics from the earlier games, but I also hope it uses some of the improvements Bloodborne had. While I hope Dark Souls 3 maintains the series-tradition of having an unimaginable number of weapons at your disposal, I hope From takes Bloodborne’s trick weapon system and incorporates it into the combat mechanics of Dark Souls 3.

Magic


Magic may have been pretty boring in the original Dark Souls, but Dark Souls 2 expanded the magic system by a tonne, even bringing in new mechanics involving hexes. Hopefully, Dark Souls 3 will carry forward this tradition of massive improvements on the magic system. I also hope to see some of the lesser-used abilities from Bloodborne make their way into Dark Souls 3, including Augur of Ebrietas, which essentially lets you smack an opponent with tentacles, and A Call Beyond, which lets you carpet-bomb an area with magic missiles.

5 superhero games that should be brought over to the PlayStation 4 and Xbox One

Who doesn't love superheroes? Who doesn't love video games? If you don't like either, you might just be in the wrong website pal. But if you do, and if you own a current-gen console, you might want some superhero games on it. Apart from Batman: Arkham Knight, the Prototype remasters and the upcoming Deadpool remaster, there aren't very many on the horizon. So here are some games from last gen or so that absolutely deserve a second chance on current-gen hardware.

The Darkness series

 

Based on the dark and gritty comic series of the same name by Top Cow, The Darkness and its sequel were first person shooters starring Jackie Estacado, amoral hit man and host of the titular force of nature. The Darkness abilities were more or less faithful to the comic but the story was retold and differs greatly from canon. And each game has its own identity, in the sense that while the first was semi realistic noir grime, the sequel went for a Borderlands style look, and both would look fantastic on up to date hardware.

Crackdown

We all know that Crackdown 3 is coming to the Xbox One in a year or so, but I still say there's a place for the original Crackdown on current gen. To give us a taste of superpowered cops versus criminals action, Crackdown 1 could be spruced up a bit and ported over to current gen. The game looked good then and still looks good now. A bit of polish is all that's needed. But a remaster isn't even needed, because as a Microsoft 1st party game, it should be a no brainier to give it place on the Xbox One's backwards compatibility program,

Marvel Ultimate Alliance

On paper, a four player co-op brawler featuring all your favourite Marvel comic book characters would seem like a licence to print obscene amounts of money. And it was with Marvel Ultimate Alliance being a well-received game that sold well enough to justify a sequel which was much less well received. Maybe because it was too simplified or maybe the new developers missed the trick, but there is potential yet. A current gen port of the titles would get interest back in the series as well as bring the kind of fun that the LEGO games now provide.

Batman: Arkham Trilogy

Back in 2009, Arkham Asylum exploded onto the mainstream nailing Game of the Year awards left and right while simultaneously raising the bar for superhero video games and cementing Rocksteady as a true AAA level developer. Arkham City took its predecessors formula open world letting us truly be Batman. Both these games set the stage for greatness which Arkham Knight capped off/ran over with the Batmobile, and so a polished up port of the two to current gen is somewhat overdue. Arkham Origins, while not exactly the best of the series, can also be thrown in to sweeten the deal.

Infamous 1 and 2

Infamous is what happens when you try to craft a superhero/villain saga from scratch. Cole McGrath grew in character as his lightning powers went from "sparkler" to "wrath of Zeus" across two games. The two games form a complete arc with a fitting narrative end that tried to ensure no more sequels. An arc which Second Son broke to introduce better graphics but have less missions and a smaller map. So, I recommend that the Infamous series on the PS3, including the vampire based spinoff Festival of Blood be brought to new gen to revive the Infamous name.