5 things we hope to see in Dark Soul 3

Anyone who knows me finds it to be no big surprise that I’m a huge fan of From Software’s Soulsborne games, which includes downright classics like Dark Souls and the recent Bloodborne. With Dark Souls 3 a few months away, and the new gameplay footage out from PAX over the weekend, I thought it would be a good time to talk about what I want to see in Dark Souls 3.

Level Design

So far, with all the Souls games and Bloodborne, From Software has been the absolute master of level design, and I hope to see the trend continue. While Dark Souls and Bloodborne had some amazing level design, with most of the environments we explored feeling like real places that could actually exist, Dark Souls 2 dropped the ball on it before its DLC came out. Hopefully, From will take what it has learned from Bloodborne and expand on giving us an epic world that feels real to fight through.

Multiplayer

The Souls games have had some incredibly well-done multiplayer systems, including the player messaging system and the invasions and co-op mechanics. Sadly, except for the messaging system, Bloodborne used a vastly inferior method of ringing bells for multiplayer instead of the traditional summon signs. While Dark Souls 3 is set to go back to the summoning sign system, I hope that it also takes into account the improvements to the multiplayer covenants and networking brought along by Dark Souls 2.

Story

The Dark Souls franchise has traditionally been a bit light on the storytelling, choosing to let players decide their own level of involvement with the going-ons of the world. While I hope Dark Souls 3 uses the same method for storytelling as its predecessors, I do hope that it makes the fates of the older settings, namely Lordran and Drangleic, clearer. Considering a big theme of Dark Souls 3 is going to be ashes and the Lords of Cinder, it looks like we’ll be seeing some of our older acquaintances as well.

Combat

The Dark Souls franchise has some of the best combat mechanics to ever grace an RPG, despite it being deceptively simple. Dark Souls 3 will undoubtedly use the same mechanics from the earlier games, but I also hope it uses some of the improvements Bloodborne had. While I hope Dark Souls 3 maintains the series-tradition of having an unimaginable number of weapons at your disposal, I hope From takes Bloodborne’s trick weapon system and incorporates it into the combat mechanics of Dark Souls 3.

Magic


Magic may have been pretty boring in the original Dark Souls, but Dark Souls 2 expanded the magic system by a tonne, even bringing in new mechanics involving hexes. Hopefully, Dark Souls 3 will carry forward this tradition of massive improvements on the magic system. I also hope to see some of the lesser-used abilities from Bloodborne make their way into Dark Souls 3, including Augur of Ebrietas, which essentially lets you smack an opponent with tentacles, and A Call Beyond, which lets you carpet-bomb an area with magic missiles.