Call of Duty: Black Ops 3 – five things we learned from the beta test
Treyarch,
the LA-based studio behind the Call of Duty: Black Ops series, first
revealed its plans for the third game in the series back in April. At
the time, the setup looked like an intriguing extension of the
tech-focused Advanced Warfare, with its exoskeletons, directed energy
weapons and jet pack manoeuvres. However, Treyarch was promising an even
more fluid experience, complete with wall running, underwater fights,
and the ability to string together moves into Tony Hawk-like
environmental combos.
The studio also introduced the idea of Specialist classes, a
selection of nine super-powered combat archetypes offering online
players access to a range of devastating attacks as well as interesting
defensive options. These effects can be earned during a match and then
triggered at key moments – just like the eponymous mech suits in
Titanfall.
But how does it all work in practise? Treyarch has just completed a PlayStation 4
beta test featuring four maps: Combine, Evac, Hunted and Stronghold.
Participants also got to test the new chained movement mechanics and
eight of the specialist classes.
To get access to the Call of Duty: Black Ops III Beta, you must have a
beta access code. The easiest way to get a beta access code is to
pre-order Call of Duty: Black Ops III from a participating retailer, or
to pre-purchase the game through the Xbox Live Store.